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terrain Directory Reference

The terrain library gives terrain options for the world.

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Directory dependency graph for terrain:
core/terrain

Files

file  tgBoxGround.cpp [code]
 Contains the implementation of class tgBoxGround.
 
file  tgBoxGround.h [code]
 Contains the definition of class tgBoxGround.
 
file  tgBulletGround.cpp [code]
 Contains the implementation of class tgBulletGround.
 
file  tgBulletGround.h [code]
 Contains the definition of class tgBulletGround.
 
file  tgCraterGround.cpp [code]
 Contains the implementation of class tgCraterGround.
 
file  tgCraterGround.h [code]
 Contains the definition of class tgCraterGround.
 
file  tgEmptyGround.cpp [code]
 Contains the implementation of class tgBoxGround.
 
file  tgEmptyGround.h [code]
 Contains the definition of class tgEmptyGround.
 
file  tgGround.h [code]
 Contains the definition of class tgGround.
 
file  tgHillyGround.cpp [code]
 Contains the implementation of class tgHillyGround.
 
file  tgHillyGround.h [code]
 Contains the definition of class tgHillyGround.
 
file  tgPlaneGround.cpp [code]
 Contains the definition of class tgPlaneGround.
 
file  tgPlaneGround.h [code]
 Contains the definition of class tgPlaneGround.
 

Detailed Description

The terrain library gives terrain options for the world.

Allows for a variety of terrain. As of version 1.0.0, a box ground which can be rotated into a slope is supported in tgBoxGround