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tgCraterGround Class Reference

#include <tgCraterGround.h>

Inheritance diagram for tgCraterGround:
Collaboration diagram for tgCraterGround:

Classes

struct  Config
 

Public Member Functions

 tgCraterGround ()
 
 tgCraterGround (const tgCraterGround::Config &config)
 
virtual ~tgCraterGround ()
 
virtual btRigidBody * getGroundRigidBody () const
 
btCollisionShape *const getCollisionShape () const
 

Protected Attributes

btCollisionShape * pGroundShape
 

Detailed Description

Simplest ground implementation - a flat box. Can be put at an angle to allow for an incline

Definition at line 40 of file tgCraterGround.h.

Constructor & Destructor Documentation

tgCraterGround::tgCraterGround ( )

Default construction that uses the default values of config Sets up a collision object that is stored in the bulletGround object

Definition at line 54 of file tgCraterGround.cpp.

tgCraterGround::tgCraterGround ( const tgCraterGround::Config config)

Allows a user to specify their own config

Definition at line 63 of file tgCraterGround.cpp.

virtual tgCraterGround::~tgCraterGround ( )
inlinevirtual

Clean up the implementation. The base class holds nothing.

Definition at line 91 of file tgCraterGround.h.

Member Function Documentation

btCollisionShape *const tgBulletGround::getCollisionShape ( ) const
inherited

Returns a pointer to the collision shape for the list of collision objects in tgWorldBulletPhysicsImpl Collision shape must not be null

Definition at line 48 of file tgBulletGround.cpp.

btRigidBody * tgCraterGround::getGroundRigidBody ( ) const
virtual

Setup and return a return a rigid body based on the collision object

Implements tgBulletGround.

Definition at line 72 of file tgCraterGround.cpp.


The documentation for this class was generated from the following files: